AI Insights · Timothy · July 2023
Top 5 Arcade Racing Apps on iOS in Ecuador for Q2 2023
In Q2 2023, the top arcade racing apps on iOS in Ecuador showed varied performance in terms of downloads, revenue, and active users. Discover the trends for Bridge Race, Asphalt Legends Unite, CarX Street, Asphalt 8: Airborne, and Need for Speed No Limits.
In Q2 2023, the top arcade racing apps on iOS in Ecuador showed varied performance in terms of downloads, revenue, and active users. Here’s an overview of how these apps fared:
Bridge Race by SUPERSONIC STUDIOS LTD saw a fluctuating pattern in weekly revenue, peaking at around $55 in late May and again at $54 in the last week of June. Weekly downloads showed a general downward trend, starting from 2.2K in early April and ending at 1.3K by the end of June. Meanwhile, weekly active users ranged from 4.4K to 6.4K, with a notable peak of 6.4K in mid-April before settling at around 5.6K in late June.
Asphalt Legends Unite from Gameloft experienced a decline in weekly revenue, starting at $224 in late March and dropping to $43 by mid-June, before a slight recovery to $103 at the end of June. Weekly downloads remained relatively stable, hovering around 500-600, with a peak of 653 in late May. The game maintained a consistent active user base, averaging around 3K throughout the quarter.
CarX Street by CarX Technologies showed growth in weekly revenue, with a notable spike to $159 in early June. Weekly downloads fluctuated, peaking at 659 in early June, but dropped to 312 by the end of the month. Weekly active users showed a steady increase, reaching a peak of nearly 4K in early June before stabilizing at around 3.7K.
Asphalt 8: Airborne, another title from Gameloft, had a mixed performance. Weekly revenue saw a significant jump to $224 in early April, followed by fluctuations, ending at $151 in late June. Downloads remained relatively stable, ranging between 350-520 weekly. Active users hovered around 1.2K, with minor fluctuations throughout the quarter.
Need for Speed No Limits by Electronic Arts showed consistent growth. Weekly revenue peaked at $120 in early April and remained relatively stable thereafter. Downloads increased steadily, reaching 598 by the end of June. Active users saw a significant rise from 1.3K in late March to 2.4K by the end of June.
For more detailed insights and analytics, visit Sensor Tower.